catswilleatyou Wrote:
The Mayor of Simpleton Wrote:
catswilleatyou Wrote:
basically i fucked up
and had it all in scenes
then i found out thats a leftover function that i dont really want to be using
Well, it's not like it's a bad thing. It doesn't harm you at all, from what I've seen. It's just an organizational tool now. You just have to be careful when coding, if you get into that. Just don't pay attention to scenes as anything other than a continuation of what happened before in the timeline, because Flash doesn't care. Sometimes it's just helpful to break up a huge amount of material over scenes to keep it clean and easy to edit. The folders help as well.
I can't believe people are so lazy they won't do the 5 second update to Flash player 8.
hmm... maybe i should use scenes then
i had problems with sound triggering early
and was told by an "expert" not to use scenes
and then he went on a rant about how unnecessary they are now
i said kind of liked em
but
i couldnt figure out a way to just switch scenes around easy
or delete one entirely so...
i took his word for it anyways
when i got rid of my scenes
my sound problem still happened
and i ended up having to learn a tiny script
to get all of the sound to happen on time
Yeah, Flash just ignores scenes now. It just merges everything back into one long timeline when you publish the movie, which is why the actionscripting has to be more explicit when you call out frames. I really don't think it makes any difference at all to Flash. If you like 'em, keep using them. It won't hurt anything.
I had the same problem with sound on a small project I did at work. From what I understood, and I may be wrong, it had something do with the way how Flash files are handled by the processor. When you develop something on your machine, it may work fine under a certain amount of demand on the CPU, but if you put in a slower machine, suddenly the animation is rendering as it should, but the audio is not being handled the way it should, or something like that. I think there's a setting for syncing audio so that Flash drops frames or something to keep the animation in time with the audio, but I really haven't done much with audio, so I can't say - but maybe that gives you enough to find an answer.